1) The student promised that he would try his best to get the work done on time .
2) The student also promised that he would ask for help if he ever get stuck on any particular task .
3) The student is going to make sure that he attends all of the lectures .
4) The student also promised that he would try to get as much research done as he possibly can to the best of his abilities.
5) The student also promised that he would remain patient with the lecturer when they get back to him with his feedback .
After this student made these promises he focused on the next task which was to look at the theory behind the Flick book. To put the theory into practise this student was given the opportunity to either make a flick using sticky notes or the online version on the internet.
You can find the online version of the flick book where this student made two versions of bouncing balls .
The first version of the bouncing ball was the exaggerated version which would belong to a cartoon whereas the second would belong to a 3D animation as it requires more physics based simulation.
The first version of the bouncing ball was the exaggerated version which would belong to a cartoon whereas the second would belong to a 3D animation as it requires more physics based simulation.
When the animation student mentioned physics based simulation he was talking about two or three elements which he learnt assisted the movements of the two bouncing ( balls weight , balance , gravity ).
Here is the hyperlink which allows you to observe the animation student's previous attempts of making a flick book online. If you wanted to check out this animation basic flick book animation then please follow this hyper link below .
http://www.benettonplay.com/toys/flipbookdeluxe/player.php?id=497076
For the final part of the introduction to the Conventions of Animation blog post the student managed to find a video tutorial of a graph editor. He hoped that it would prove to be useful to you when it comes to your animation projects.
http://www.benettonplay.com/toys/flipbookdeluxe/player.php?id=497076
For the final part of the introduction to the Conventions of Animation blog post the student managed to find a video tutorial of a graph editor. He hoped that it would prove to be useful to you when it comes to your animation projects.
The graph editor will prove to be a great asset when you reach the pre production / post production stages of your animation as timing will be the key element.
For your benefit here is a You tube video tutorial which goes through the basics of the graph editor in Autodesk Maya.