Thursday, 12 March 2015

Conventions of Animation - Secondary Action


This week's session is regarding the subject of secondary action in animation . This principle may be regarding any extra movements that may contribute to the main action without taking the focus away from the main animation. So the animator has to be very careful that they do not over animate one action than the other action otherwise they will be overwhelmed by what they are viewing.

The writer of this blog post has read a book by the name of The Illusion of Life Disney animation which was written by Frank Thomas & Ollie Johnston , Pages 63/64 , ISBN number  978-078686070-89 7870786 860708 to gain further insight into the principle of animation known as secondary action. 

The writer's finding stated that any secondary action must not conflict with the primary action as it could cause the viewer to lose interest in the animation. The other element that could save the secondary animation from domination that animation is the timing between the key frames of the animation itself. A secondary action must be something the would benefit the animation & ultimately connect the viewer with the characters on an emotional level.


As you can see the writer has tried his best to find some examples where good / bad secondary action could occur. The first animation that will be analysed is the cartoon known as biker mice from Mars as there is a fair amount of secondary action being used during the animation. For an example the secondary action could be the beginning where they are at battle with the other side .The secondary movement could occur when  one of the biker mice are under attack & their hat result in a bouncing movement.








 

The second animation from Disney's Mickey mouse Fantasia has been identified as one of the most useful videos by the writer as he felt that there is a more stronger sense of secondary action occurring in the movements of the Thauns , Cupids tails etc..



The secondary action in this scene of Basil the great mouse detective is the eye brows & the moustache of the side kick which constantly move all around in terror as if they are trying to get the undivided attention of Basil who is in a sense of denial . 


This exercise proved to be quite difficult as it was a challenge to capture the real life movements of a dog walking & waving it's tail as it hit the wall. The impact of the blow that the dog faced was a challenge as the animator struggled to figure out how much movement the tail would have as a result of the blow to the face. 

However the animator hopes to improve this by maybe adding some extra key frames for the tail to give it some life . This will enable the animator to create more of an uncanny animation. Moving onto the next animation which is a squirrel jumping up on a tree. 


The second animation proved to be the better animation to watch as it has a fair amount of flow as the first phase begins . In particular the tail has a great amount of flow as the squirrel begins it jump from the ground to the base. The part of this animation that proved to e difficult was the tail to look right at every single key frame of the animation .


The main action in this animation is the movement of the dog as it moves from one point of the room to the next room. The secondary action is the element which supports the main actions it gives an element of surprise , excitement . The secondary action is the movement of the tail as it moves quite abruptly due to the frustration which came from losing it's bone under the table. due to this event occurring it gives the animaion a nice comedy feeling as the dog is feeling very eager to obtain it's bone no matter what happens to the other items around him. 
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