The aim of this session was to assess the quality of the advanced character animation project in order to make it better than the initial video that was presented to the class.This was the best way to receive constructive feedback from the class about the positive aspects about the project as well as the negative aspects about the project.One advice that was given to the class was to act out the scene as if you were the character in the story.
For the rocket mini project the aim was to make a story where the rocket was showing the emotion anger.As mentioned in the previous blog post the storyboard states that the rocket was angry as the hatch failed to open as it began it's blast off towards the ceiling.That is when the hatch failed to open for the launch causing the rocket to crash back to the ground.When the animation was made there were two cameras from difference angles recording the animation sequence.
The animation seems to be blocky in certain stages for the duration of the animation however the main area of improvement may be the movement for the rocket character.It needs more of a sense of urgency to display the fact that the hatch has stopped it from leaving the station.There is one powerful tool that can help to adjust the motion of the animation ad that is called the graph editor.That is when the graph editor played an important role as it enabled the user to make the flow of the animation smoother.
The first video is the Close up shot of the rocket blasting off in a fit of rage as the exit was blocked off by a hatch.The way that this has been represented in the short animation as the rocket's behaviour changed gradually from a calm state to more of an aggressive state.The rocket twist's it's neck from right to the left as a sign that it is preparing itself for the journey.The rest of the launch was recorded by the second camera from the top of the environment.
For the rocket mini project the aim was to make a story where the rocket was showing the emotion anger.As mentioned in the previous blog post the storyboard states that the rocket was angry as the hatch failed to open as it began it's blast off towards the ceiling.That is when the hatch failed to open for the launch causing the rocket to crash back to the ground.When the animation was made there were two cameras from difference angles recording the animation sequence.
The animation seems to be blocky in certain stages for the duration of the animation however the main area of improvement may be the movement for the rocket character.It needs more of a sense of urgency to display the fact that the hatch has stopped it from leaving the station.There is one powerful tool that can help to adjust the motion of the animation ad that is called the graph editor.That is when the graph editor played an important role as it enabled the user to make the flow of the animation smoother.
The first video is the Close up shot of the rocket blasting off in a fit of rage as the exit was blocked off by a hatch.The way that this has been represented in the short animation as the rocket's behaviour changed gradually from a calm state to more of an aggressive state.The rocket twist's it's neck from right to the left as a sign that it is preparing itself for the journey.The rest of the launch was recorded by the second camera from the top of the environment.
The second video is the top camera which witnessed the launch of the rocket along with smoke.The rocket builds the momentum up slowly up to the moment it reaches the hatch.That is when the rocket's facial expression was adjusted from being clam to more of an angry expression.The animation ends with the rocket falling to the ground instantly.
The inspiration for the animation was the cartoon Road Runner where the laws of cartoon physics were used as reference for the duration of the animation.The Unique aspect of the rocket animation is then the coyote is a symbol of the rocket starting off well but ends in an unsuccessful disaster.
The inspiration for the animation was the cartoon Road Runner where the laws of cartoon physics were used as reference for the duration of the animation.The Unique aspect of the rocket animation is then the coyote is a symbol of the rocket starting off well but ends in an unsuccessful disaster.
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