Friday, 12 December 2014

3D Character modelling animation _ The texture

Previously Ali shared with us the first part of his 3D character modelling & animation project which was the modelling side. Now this week we are going to hear about the creation of the unique texture for Ali's character which was created in Autodesk Maya using the UV texture method .The texture was uploaded , edited in another  creative package which is known as Adobe Photoshop CC 2014. 


As you can see the texture may appear to be very odd which was not what Ali had in mind . But in terms of being creativity,originality Ali started to reflect on the appearance of his 3D robot character thinking"What a rather peculiar texture for a robot.The robot definitely gives a sense of neglect every single time  you look at it".
Ali personally felt that it would make perfect sense in his animation which would be based on a robot that finds itself in a lab rusting away waiting to be released. But faith has something horrible in store for him.


Ali once again must admit that he may have spent too long on creating a texture for his 3D character which may have decreased the time he could have spent on the next process which was the rigging. 

Ali feared that he may have repeated history as he had to create another animation but spent too long on texturing. This decreased his time on the rigging side which is quite a lengthy process. Ali knew that he had to make some sacrifices in order to keep to his deadlines.


Ali took the time t get some feedback from some of his classmates on his textured character in order to see how it would be perceived by members of the public. Most of them seemed to appreciate the overall texture as it did seem to have a rustic appearance. 

But the one key aspect that could be improved would be the transparency of the Robot . Ali was advised what to do with the texture in order to give his character a more bolder texture. Other than that Ali received some constructive criticisms  from a few of his classmates from the previous year.

If Ali could go over the whole process over again he would have made sure that he would have timed himself . This way Ali could focus on giving his 3D robot character a more bolder texture as he has one fear which is that he may blend into the background. 

But Ali knows that there are many ways around this issue as he now need to focus on the next phase which is the rigging process then skinning. They are both very long , complicated process which need time, dedication , and focus.


The main challenge was the UV Unwrapping process in Auto desk Maya 2014 due to the fact that Ali had to spend time rearranging the vertexes of his character in the UV window. Once Ali had completed this stage. Ali was wondering how he was going to get the texture completed on time. This made Ali give up on perfecting the texture of his 3D Robot. 

In the end Ali was left with a 3D robot which appeared to be  damaged , rusty robot which would now be the main focal point of his animation. The challenge for Ali is to make the 3D Robot stand out from everything else in his 3D animation . 


Once Ali had finished with the texturing process he began to focus on the rigging process . But before Ali could even begin to rig his character Ali knew that he had to clean his scene in order to clear any unusable nodes. This way Ali could focus on the more complicates steps in rigging later on during his process.

The Next part of the process will be very interesting as it will challenge Ali's organizational skills which will come in handy with one of the many process which need patience , and finally understanding.

If Ali was to compare the texture for his character in the industry then he would look compare it to the cartoon characters from South Park in terms if the graphic design . 






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