The first task that Ali was set by his 3D character modelling & animation lecturer was to browse the internet using a number of search engines to obtain a robot that would be fairly simple to build but not entirely easy at the same time. Ali guessed the reason behind this was to test the capabilities of the class & how far they were willing to go to prove themselves to their lecturer.Whilst everyone went for a robot that already existed Ali decided to sketch a robot of his own as he wanted to be original. Ali was influenced by a number of images he found using Google search even Pinterest.
The one aspect that Ali wanted to get absolutely correct was the form of his character hence why he made sure that before he even began to construct his Robot in the 3D software known as Autodesk Maya. He created a plane from the primitives menu then he rearranged it in all of his view ports to keep them centred.This way Ali could find the reference point from all view ports in case he loses the reference image somehow. Once the plane was in centre he uploaded the image onto the plane by using a 2D checker in order to upload the sketch as a reference point. Once the reference image was there he changed the layer with the reference image as a reference layer so it could not be manipulated in any way.
From the beginning of the character building process Ali knew that he would have to keep on refereeing to his sketch just to make sure that he got every single detail spot on. Once he achieved 90% he knew that it was just a matter of focusing on the finer detail to bring his 3D character to life. Ali was very happy to see how his hard work had paid off as he felt that it was due to his previous experiences with 3D character animation .
The one aspect which really helped Ali was the one phrase which he had echoing in his head .This piece of advice was his lecturers stating " The lower the polygons the better the model will look in the end ". There was another reason for this was that it saves time when it come to the final stages which was rendering the animation frame by frame. It makes a huge difference to the time it takes to render an animation frame by frame.
What did we have to do after every process to save time when it comes to cleaning up our characters unwanted nodes ?
One more piece of advice that Ali will never forget is to freeze transformation then reset the transformation for each stage as it cleans the scene up.This helps to make the next stage less complicated as you don't have to spend time cleaning up any unnecessary nodes in the hyper graph. Trust me this will save your life when it comes to the rigging process as that it one of the most difficult process to get into your head.
Ali already informed us that the next step would be to focus on the finer details to anchant us into giving his 3D robot character our undivided attention Ali is not sure if his 3D robot character would meet industry standard so he decided to compare his 3D Robot character to the main character from the 3D animation Robots .
If Ali could do the first process of this assignment all over again he would spend less time on his modelling / texturing . he would focus more on the next two stages as he already mentioned that they require more time , patience & definitely perseverance without a doubt. In other words
Hopefully Ali would achieve his target in getting his 3D robot to a high standard which would be greatly received by the public as the 3D animation robots received. The next bog will be on the texture of Ali's 3D robot which will be an interesting read . Ali can assure you of that .
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