The aim of the rest lesson for the lighting & Rendering class was to gradually become acquainted with the lighting & Rendering module.The best way was to create a three dimensional plane using a texture for the plane along with a bump map to create the gradient for the plane.
The first step was to obtain a texture of the ground from the internet then save it onto the computer as a .tga file as it is more effective than a JEPGE file & time effective with regards to rendering time. The reason why this texture has been chosen for the three dimensional placement is because it possessed the texture that was required for the three dimensional plane.
Here is the file that was provided for the plane's material to give it the correct texture. But to make it more realistic the UV's had to be tweaked a few times to replicate the ground.As the texture appears to be very generic for the ground's gradient.
This is the final render of the plane which has been constructed in Autodesk Maya 2016.There is room for improvements that could enhance the overall apperace of the three dimensional plane.Overall the final product is satisfactory so the student can not complain as they have learned a new way to create a three dimensional plane.
This is an example of a three dimensional displacement map that has been incorporated to a floor plane to create the texture and to give it the required gradient.
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