Sunday, 13 March 2016

Lighting & Rendering - Lighting

This week the task was to understand how to solve the problem of turning a highly laminate material to a normal material. A number of steps were required to reach the stage when the material would appear to be normal.The first step required an alpha channel to be incorporated into the image attributes.To achieve this the hyper graph had to be used to navigate around the material attributes.  


The first render of the Bradford University flag on the ground has a translucent material around it creating a glowing effect covering the flag.The first take was to find the first material to lower the intensity of the glow.Then replace it with a Blinn material and upload the flag material to replace the first material. Unfortunately there was a problem with the plane as the material required to create the gradient was not applied until the end as it was not located .


After the material has been applied to the material the next step was to incorporate an alpha channel texture to the plane object to make the red colour stand out as it is the dominant colour. This way the colour red will be more clear and realistic.


This is a render of the flag once the alpha channel has been applied to the flag material which is getting to the stage where it almost resembles a flag in real life.The final step was to


This is another angle of the flag which shows the transformation from the original flag material to the final flag material.



The final render is the final product which is the University of Bradford Flag somewhere in the mountains.To improve the final product another texture could be incorporated to the three dimensional environment to give it more of a realistic apperance.


This is the environment which was created using the chromakey method. This scene shows the kingdom of Gondor in all of its glory embedded into the mountains.



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